7/9/2023 0 Comments Brutal legend collectibles map![]() ![]() So I watched the story, watched my main character be uncharacteristically dickish to that chick I liked. I figured that whatever followed that would be sufficiently more drawn out and epic. Don't bring logic into a funny fantasy game.) and say 'we're going to go kill general spandex.' Then you fight him once, do two side missions, fight him again, then he's dead. The story seemed to leave out large details and dodge seemingly inevitable confrontations and obstacles with plot convenience.Īfter the initial building of your army story you jump on a small convoy (one bus and one car can apparently haul an entire stage and an army. The world is well defined and I enjoyed all of the cutscenes but often found the storyline progressing much too fast and giving me no time to breath. Good writing and a good performance by the ensemble cast can't mask the fact that the story seems thrown together. Spoilers abound on this section so if you haven't beaten the game be warned. So at the end of the day the only thing left to complain about is the story. I can't count how many times I was cursing the game for having to drive the same stretch of land 3 times in a row because I hadn't memorized every way the terrain could shove me to my death. It didn't help that the overworld for the game sends you back to the last place you autosaved when you go off of a cliff (which is ridiculously easy to do as blind jumps and sudden drops abound). By that point the sub par side missions and collect-athon grind had worn out all my good will for the gameplay. I was given the choice of being bored out of my mind and frustrated for hours before seeing the next bit of the story or seeing the next bit in ten minutes. If, however, you exploit the computer's inability to protect it's own stage from zerg rushes (pyro bikes standing in for the zerg) each fight takes 10-15 minutes and is laughably easy. This mode is designed for multiplayer and it is obvious in how completely and totally unfriendly it is in the single player game. If you lose you have to start completely over. A true pitch battle against the computer could take hours to win. They take up a good half of the game's length if you don't know how to beat them. The problem with the game's progression lies entirely in the stage battles. I didn't have to go so overboard but since the actual story mode in this game is criminally short I wasn't really going to get the full experience of this game without surfing around for a 100 percent stat screen anyway.įreed by my achievement ho roommate from the responsibility of finding every last dongle unassisted I tackled the story mode proper….and using the tactics my roommate showed me from his more agonizingly slow play through I kicked the crap out of it in a total of ten hours including the endless wandering. So I ended up restarting my game and having my room mate drag me through all the collectibles with a map on his laptop….for three freaking hours. Unfortunately by this point the game had flooded the open world and the side missions with extra enemies that I wasn't strong enough to beat. ![]() Finding the 120 'bound serpents' is the only way to increase your health and general survivability in the game and buying some of the good weapons and finding the good solos is the only way to get half of your damage dealing to the other army. I took this as meaning that the open world scavenging was meant to be an aside to the game and extra credit to get some cool moves and powers.Ībout halfway through the game it became damn near un-winable for me and I realized that the side missions and collectibles were pretty much required homework. The game basically drops you in the middle of the world and constantly sends you from one mission to another in the linear story while telling you nothing about how it expects you to spend your time. My biggest issue with the game is the open world elements.
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