![]() If Modern Combat wasn’t sufficient enough evidence to support their bold claim, Dungeon Hunter: Alliance will have you second guessing.How to Increase Your Renown with the Niffen Faction When we spoke to Gameloft last month they told us that their main goal in developing downloadable titles for the PlayStation 3 was to produce high-quality games with afforadable price tags. However, the repetitive and sometimes bland gameplay will definitely prove to be a barrier for some. Hardcore fans will easily be able to rack over 30 hours of play-time, the multiplayer component extending it even further. Lack of character customisation optionsĭungeon Hunter: Alliance may feel a little light to begin with, but a few hours down the line, and you may find yourself engulfed in the deepest RPG the PlayStation Network has to offer.Clumsy loot system and other minor online faults.Plenty of content for the given price tag.The gallery of sound effects are just as impressive, with a moody soundtrack which fits nicely. The lack of initial character customisation is a little disappointing but the wealth of appearance options available later on more than make up for it. Another frequent issue is the online lobby itself rooms which are fully reserved will still appear on the list, and the transition between menus is sluggish.įor a dungeon crawler, Alliance hosts a splendid palette of diverse, vibrantly-coloured locations, from poisonous, infested sewers, to cloudy mountaintops and beyond. No matter what the item is, it will be randomly assigned to a specific player who is the only one allowed to pick it up, unless they decide to trade it (a negotiation hard to pull-off while in mid-game.) This results in characters picking items which they are clearly not compatible with (warriors with robes, rogues with great-axes, mages with chainmail,) leading to bouts of frustration. Although loot is dished out evenly to each character, the distribution method isn’t very intelligent. Players also have the ability to chat and trade items but the online component isn’t without its hitches. Though the gameplay remains unchanged, the added tactical element of working as a team really shines through, the three classes complimenting each-other soundly. ![]() ![]() No matter where you are in the game, other players can drop in and out with the press of a button, also made easy for online strangers via the game’s simple matchmaking system. The deepest RPG the PlayStation Network has to offerĪlliance’s most defining feature is its multiplayer component which hosts up to four characters both online and locally. Though it’s prone to a few hiccups here and there (accidentally tilting the controller will force you to switch your equipment, for instance) it’s a refreshing way to play the game, and if there is a Dualshock shortage in your home, it means more players can get involved. Unlike most motion-compatible games of a similar structure, Alliance only requires a single controller, without the need for an additional “Nav.” A cursor will appear on-screen to direct the character and will also be used to direct attacks and abilities. Like Modern Combat: Domination, Dungeon Hunter: Alliance is playable via both the Dualshock 3 and PlayStation Move. To spice the gameplay up somewhat, there are also special attacks with a sixty-second cool-down as well as a gear-switching mechanic, allowing the player to swap between one set of equipment to another in a split second. Aside from a basic attack, up to three abilities can be stored using the remaining face buttons, making the game easily accessible, yet diverse enough to prevent monotony from kicking in. Without any sort of combo system or block/dodge mechanic, combat never feels as engaging as it should be for a console RPG. The actual gameplay itself is Dungeon Hunter’s most divisive element.
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